New World Launch Details
Well, here we are! It's been a hectic time for the New World team since open beta and with launch here, it feels like a good opportunity to talk a bit about New Worlds future.To get more news about
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First off, thank you, the players. Thanks to the people who helped us test and refine, both in Alpha and Beta. Thanks for your pre-orders, which humbled us with your evident interest. Thanks to the people who gave us feedback on social media, our forums, in person - it's all valuable, even when we disagree. We know we can't please everybody, but we do our best to listen and learn from every interaction.
I know it isn't a revolutionary position in online gaming to take, but it still needs to be said - we view this launch as a beginning, not a completion. We have layers of plans for New World, from the things we want to get done the first week to the additions we'd like to be making years from now.
Features we want to add to the game over time are (in no particular order): New weapons with completely new styles of skill-based combat, new areas of the world with distinct visual styles that make each login feel like a new journey, completely new activities (similar to fishing or the crafting professions) that fit thematically into our gameplay, more game modes like our existing War or Outpost Rush, and of course more of many things we already have - more quests, creatures, discovery, PvE and PvP. It's a lot of stuff, and we need your help picking which priorities to take or what completely new direction we should go.
That change is what we find exciting as a studio. New World isn't meant to be a static game, we want it to be constantly evolving in ways you find fun, while still being familiar and true to its nature. My hope is you'll love what we've got now but find it getting even better every month. That's our goal for ourselves. Sometimes, we're going to make mistakes against that goal - we are not perfect. Bear with us and let us know when that happens, and we'll improve.
I hope all of you find fun and joy with your time in Aeternum, in whichever game style you prefer. As developers that is the ultimate validation of our efforts, when players have fun. I'll be right there with you, tackling the mysteries of the Corrupted, celebrating the latest Expedition win, and if we're being completely honest, probably getting killed by many of you (repeatedly) in War. But mostly, having fun.*To provide the best possible experience at launch, we’ve decided to open our Australian server at a time that aligns with the larger global roll-out. Following the 8AM pattern for Australia would have resulted in it being a different "day" than other regions due to the time difference, and we wanted the region to be able to share in the launch community elsewhere in the world, like streams and website posts.
With Prime Gaming, Amazon Prime members enjoy tons of free, exclusive content for their favorite PC, console, and mobile games. Plus, they can claim a collection of PC games for free every month that are theirs to keep forever, and a monthly Twitch channel subscription. Prime Gaming’s selection of in-game content and free PC games is always growing and rotating to stay fresh, with new items and free games added every month.
New World will have a variety of free, exclusive items available through Prime Gaming, and we’ll be kicking things off with with the Pirate Packs. The first pack will be available starting on New World’s September 28 launch, and can be claimed until November 1. This pack includes an exclusive pirate character skin and pirate-stance emote, alongside 5,000 Marks of Fortune— a premium currency used to buy cosmetic items from the in-game store.The second Pirate Pack will be available beginning October 12 and can be claimed by Prime Gaming members until November 1. It will include more exclusive pirate-themed goodies, with a pirate sword skin, a finger-across-the-throat emote, and a pack of 3 crests.